Glossary

Video editing & creator glossary

Plain-English definitions for the terms editors, strategists, and YouTubers throw around. If you've ever felt like everyone was speaking a different language — this is the cheat sheet.

Editing

B-roll
Secondary footage cut over the main shot (the "A-roll"). Used to illustrate what's being said, hide cuts, or add visual variety. A 10-minute YouTube edit typically uses 50–150 B-roll inserts.
A-roll
The primary footage — usually the talking head or main subject. The structural backbone of the edit, before B-roll is layered in.
Cold open
The first 0–10 seconds of a video, before the title card or branded intro. The job of the cold open is to hook the viewer and prove the video is worth watching.
L-cut
An edit where the audio from the previous shot continues over the next visual cut. Makes transitions feel smoother and more conversational.
J-cut
The opposite of an L-cut — the audio of the next clip starts before the visual cut. Common in interview/dialogue editing.
Jump cut
A hard cut between two similar shots that creates a "jump" in the subject's position. Used to compress time, punch up pacing, or create comedic effect (very common in YouTube vlogs).
Match cut
An edit where two shots are visually or thematically linked, making the cut feel intentional. Famous example: the bone-to-spaceship cut in 2001: A Space Odyssey.
Pickup
Re-recorded narration or footage shot after the main session, used to fix mistakes or fill gaps the editor flags during the cut.
Rough cut / V1
The first complete pass of the edit. Structure is locked but color, sound, and graphics are placeholder. The version sent for client review.
Final cut / V-final
The fully finished export — color graded, sound mixed, motion graphics complete, captions burned or attached. Ready to publish.
Multi-cam editing
Editing footage from multiple cameras simultaneously, switching between angles. Standard for podcasts and interviews. Tools like AutoPod automate the cuts based on who's talking.

Strategy & analytics

Retention curve
A graph in YouTube Studio showing what percentage of viewers are still watching at each second of your video. The single most important metric for YouTube growth — flat curves get pushed, dropping curves get buried.
APV (Average Percentage Viewed)
The average % of a video that viewers watch. 50%+ is great for long-form, 40%+ is solid. YouTube's algorithm heavily weights APV.
AVD (Average View Duration)
The average time (in seconds/minutes) viewers spend on your video. Less useful than APV because it scales with video length.
CTR (Click-Through Rate)
The percentage of viewers who click your thumbnail when YouTube shows it to them. 4–10% is normal. Above 10% is exceptional. Below 3% means the thumbnail or title is broken.
Watch time
Total minutes watched across all your videos. The currency YouTube cares about most. 4,000 hours in a year qualifies you for monetization.
Impressions
The number of times YouTube showed your thumbnail to a viewer. Combined with CTR, this is how YouTube decides whether to keep promoting your video.
Suggested feed
The "Up Next" videos shown next to or after the one a viewer is watching. Most successful YouTube videos get 50–80% of their views from suggested.
End screen
The last 5–20 seconds of a YouTube video where you can place clickable cards linking to other videos, playlists, or your channel. Boosts session time when used well.
Hook
The opening line, question, or visual that gets viewers past the 30-second cliff. The single highest-leverage thing in any video.
Pattern interrupt
A visual or audio change (cut, zoom, sound effect, on-screen text) used every 5–15 seconds to reset attention and prevent retention drop-off.

Audio

LUFS (Loudness Units Full Scale)
The standard for measuring audio loudness across platforms. YouTube targets -14 LUFS, Spotify -14, broadcast TV -23. Mixing too loud just gets your video turned down by the platform.
Sound design
Adding non-music audio elements — whooshes, impacts, ambience, foley — to make the video feel produced. Roughly 50% of "this looks expensive" energy comes from sound design, not visuals.
Foley
Custom-recorded sound effects synced to on-screen action (footsteps, fabric movement, etc.). Borrowed from filmmaking; used sparingly in YouTube edits.
Diegetic sound
Sound that exists in the world of the video (the subject's voice, ambient room tone). Opposite of non-diegetic (music, narration, sound effects layered in post).
Sidechain compression
An audio effect where one track ducks volume when another plays. Used to lower background music when narration is speaking, automatically.
Noise floor
The constant low-level background hiss on a recording. Good editors clean it up with tools like iZotope RX or Adobe Speech Enhancement before mixing.

Color & visuals

Color correction
The first pass of color work — fixing white balance, exposure, and mismatches between cameras. Makes the footage technically correct.
Color grading
The creative pass after correction — applying a "look" (cinematic, warm, desaturated, etc.) that establishes mood. The second half of color work.
LUT (Look-Up Table)
A preset color transform applied to footage. Cinematic LUTs are a quick way to get a consistent look across an edit.
Log footage
Footage shot in a flat, low-contrast color profile (S-Log, V-Log, C-Log, etc.) to preserve maximum dynamic range for grading. Looks washed out before color work.
Vignette
A subtle darkening of the edges of the frame to draw the eye to the center. Can be done in-camera or in post.
Lower third
A graphic in the lower portion of the screen identifying a speaker or topic. Standard for podcasts, interviews, and educational content.

Design & packaging

Thumbnail
The static image that previews your video on YouTube, in suggested, on the homepage. Combined with the title, the highest-leverage piece of design on the platform.
Packaging
The combined work of title, thumbnail, and first frame — everything that decides whether viewers click. YouTube creators talk about "packaging" as a discipline distinct from editing.
End screen template
A reusable layout for the last segment of a video showing related videos, subscribe button, and CTA. Standard branding element.
Channel art / banner
The header image at the top of a YouTube channel page. Sized for desktop, tablet, and mobile views; design matters most on mobile.
Brand kit
The collection of visual assets defining a brand — logo, color palette, typography, motion principles, sound logo. Editors reference the brand kit on every project.

Business & brand deals

CPM (Cost Per Mille)
The amount advertisers pay per 1,000 ad impressions. Creator CPMs vary wildly by niche — finance/business creators often see $20+ CPMs, gaming creators $4–8.
RPM (Revenue Per Mille)
The amount a creator actually earns per 1,000 video views, after YouTube's cut. Always lower than CPM. The number that shows up in your YouTube Studio dashboard.
Whitelisting
A brand deal arrangement where the brand can run paid ads from your creator account. Effectively boosts a sponsored video into a paid ad. Doubles the value of many deals.
Usage rights
The terms defining where and how long a brand can use sponsored content. Six months of organic-only usage is standard; expanded usage costs more.
Exclusivity
A clause preventing you from working with competing brands for a specified period. Usually paid as a separate line item.
Integration
A brand mention woven into the body of a video (not a pre-roll or post-roll). The most common form of YouTube sponsorship.
ROAS (Return On Ad Spend)
Revenue generated for every dollar spent on ads. The metric that determines whether a video ad is "working" for an e-commerce brand.

Term we missed?

Email us at contact@markstudios.com with the term and we'll add a definition. The glossary grows from real client questions — no jargon for jargon's sake.

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